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desertbackground.hpp

/*
 * Copyright (c) 2007, Olof Naessen and Per Larsson
 *
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without modification, 
 * are permitted provided that the following conditions are met:
 *
 *    * Redistributions of source code must retain the above copyright notice, 
 *      this list of conditions and the following disclaimer.
 *    * Redistributions in binary form must reproduce the above copyright notice, 
 *      this list of conditions and the following disclaimer in the documentation 
 *      and/or other materials provided with the distribution.
 *    * Neither the name of the Darkbits nor the names of its contributors may be 
 *      used to endorse or promote products derived from this software without 
 *      specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

#ifndef BALLZ_DESERTBACKGROUND_HPP
#define BALLZ_DESERTBACKGROUND_HPP

#include "background.hpp"
#include <allegro.h>
#include <list>

00038 class DesertBackground: public Background
{
public:
    DesertBackground();
    void logic();
    void draw(BITMAP* dest, int scroll);
      void drawSmoke(BITMAP* dest, int scroll);
protected:
      int mFrame;

    BITMAP* mDesertBackground0;
    BITMAP* mDesertBackground1;
    BITMAP* mDesertBackground2;
    BITMAP* mDesertBackground3;
      
00053       class Particle {
      public:
            Particle(float x_, float y_, float dx_, float dy_, int ttl_) :
              x(x_), y(y_), dx(dx_), dy(dy_), ttl(ttl_)
            {
            }

            float x, y;
            float dx, dy;
            int ttl;
      };

      std::list<Particle> particles;
};

#endif

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